bitter/sweet is a game prototype that blends performance art, the dynamics of consent, emotional intimacy, and storytelling. As part of the Lyst Summit Game Jam in 2017, I created and developed this concept with a small group over the course of 2 days.
This collaborative piece focuses on navigating memory, love, loss, humor, and power with another person – in total silence.
Little cups of fruit, herbs, and spices become the “controller,” and each player explores vulnerability alone together. If a question/prompt digs too deeply, refusal or termination of the game is always an option.
While I developed the main concept––food as controller, emotional intimacy, internal boundaries––this project was the result of close teamwork. Each of us brought something different to the table, and in the end, I believe that bitter/sweet conveys that collaboration.